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Layers of fear 2 ending
Layers of fear 2 ending













layers of fear 2 ending

#LAYERS OF FEAR 2 ENDING MOVIE#

The framing device is that you are playing as an eccentric actor, cast in a movie by an eccentric, auteur director. The player has a certain degree of agency to follow along with the director's increasingly absurd directions. I honestly had almost no clue what the heck was supposed to have been going on when the credits were rolling, and I had to look up the achievement list and alternate endings to get a better idea of what the game might have been trying to communicate. While the first game asked the player to fixate on the past or to somehow move forward by ignoring the past this sequel is more about character agency. Deviating from the required path may yield secret collectibles and extra story details, but it doesn't influence the outcome of the game or change the endings. Heck, for much of the first act of Layers Of Fear 2, you are expected to literally follow a line painted on the floor.

layers of fear 2 ending

Auteur directionīoth Layers Of Fear games have some slight exploration and secret-hunting, so they are more than just walking through a sequence of linear corridors and rooms, finding notes and listening to narration voice-overs. Right from the start, you're meandering through abstract corridors. Layers Of Fear 2 pretty much just jumps right into it, never giving the player an opportunity to get a feel for how the ship is structured, where you are on the ship, or where you are trying to go. Having a little bit of time to explore a relatively normal house or forest makes the surreal environments more jarring. So the sequel is a bit more restrained in that respect.īoth the first Layers Of Fear and Blair Witch also do a slightly better job of establishing a sense of place before the reality-warping effects start happening. Though to Layers Of Fear 2's credit, it doesn't repeat the same gags over and over again the way that the first game does, and more of the rooms have atmospheric set decorations to help establish a mood, instead of every one having some silly jump scare. Blair Witch at least had the forest setting to play up the idea of being lost in the dark, and also had some more varied and unique puzzles and set pieces. It's the exact same stuff as the first Layers of Fear and the last couple hours of Blair Witch, but without feeling like a novel technical accomplishment.

layers of fear 2 ending

Pretty much the whole of Layers Of Fear 2 is still just walking into a room, looking at what's in the room (often some weak jump scare), then turning around and walking out the same door into a different place than where you came from. Then walking out the same door into a different room or hallway than the one you came in from. Most of the game is walking through a door into a room, looking at what's in the room, I found it much easier to follow along with what was happening in the first game, and its simpler, more streamlined gameplay (and shorter length) made it less tedious. I think I might have actually liked the first game better. I was skeptical to bother with the sequel, but I liked Blair Witch just enough to pick up Layers Of Fear 2 on a Steam sale. In either case, I didn't find the game particularly scary. As time has gone on, and I've played other "walking simulators" that I've enjoyed much more, I've leaned further and further towards the later. I wasn't sure if it was an auteur masterpiece, or a boring walking simulator. I honestly didn't know what to make of it at the time.The game had been out for years, so I didn't think there was much desire for a late review, and.I didn't bother reviewing it at the time because I played the first Layers Of Fear a couple years ago (just prior to the release of Blair Witch). MegaBearsFan's Parental Rating: Mature players only, because of:ĭepictions of death, murder, and suicide. ( < indicates platform I played for review) XBox One (via XBox Live digital download). PlayStation 4 (via PSN digital download),

layers of fear 2 ending

  • Hard to navigate in monochrome hard shadows.
  • Too easy to get a meaningless non-ending.
  • Restrained use of jump scares makes the few more effective.
  • Swaying of ship creates false perception of movement.














  • Layers of fear 2 ending